![]() 〈LLL〉 utilized Unreal Engine to work on advanced repairs, and we plan to continue to use the latest Unreal Engine to maintain it. We are also overcoming various technical challenges such as the physical application of servers and network optimization, while also developing implementations that ensure the quality of play for all the elements above is possible online. ![]() We are also thinking about a tool that can reflect this procedural creation method in content production while also researching processes that allow for content to be produced automatically. We also introduced a procedural creation method to provide content that reacts appropriately to the player’s situation instead of playing preset content on repeat within the open world environment. Survival-oriented sci-fi MMO Dune: Awakening has received a new preview in the form of a 13-minute interview. Content production methods are also being reorganized. To convey a seamless environment, we implemented content streaming and utilized the most cutting-edge rendering technology. The core elements that make up the open world are uninterrupted loading and movement. Emperor: Battle for Dune by Westwood Studios is a real-time 3D strategy game released in 2001 based on the Dune universe. The world of 〈LLL〉 is a vast open world in which more than 30km of land area is seamlessly connected to a single environment. ![]()
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